Gaze data output frequency (binocular) |
120 Hz |
Preliminary accuracy |
0.5° |
Calibration procedure |
5 point |
Trackable field of view |
110° (Full HTC Vive field of view) |
Slippage compensation |
Yes |
Latency |
Approximately 10ms (time from mid exposure to data available on client interface) |
Pupil measurement |
Yes, relative pupil size |
Tracking technique |
Binocular dark pupil tracking |
Data output (for each eye) |
Timestamp (device and system)
|
Interface |
Tobii Pro SDK (.Net/Matlab/Python/C) |
3D engine compatibility |
Unity |
Hardware integration |
HTC Vive Business Edition with Tobii eye tracking retrofit hardware- no external devices or connectors needed * |
Number of IR illuminators |
10 per eye |
Eye tracking sensors |
1 per eye |
Eye tracking processing |
Tobii EyeChip™ ASIC |
PC Requirement |
HTC Vive-ready PC |